extends Node

@onready var unit_action_ui: UnitActionUI = %UnitActionUI
@onready var input_manager: InputManager = %InputManager
@onready var move_manager: MoveManager = %MoveManager
@onready var attack_manager: AttackManager = %AttackManager


func _on_wait_to_move_state_exited() -> void:
	pass # Replace with function body.


func _on_target_state_exited() -> void:
	Events.player_attack_target_end.emit(input_manager.player_chosen)
